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1. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Add a feature to existing combat timer that will not allow refitting of any ship until timer expires; thus, making F1 monkeys rejoice everywhere.
- by Robert Parr - at 2016.05.11 02:19:10
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2. Refinement of Drone Control - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Robert Parr wrote: (eyeball melting wall of text) Drones are not artifical intelligence. Drones that have attained that level of intelligence currently populate the eastern side of nullsec. The intelligence behind drone...
- by Robert Parr - at 2015.04.01 18:25:24
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3. Refinement of Drone Control - in Player Features and Ideas Discussion [original thread]
Would like to ask for some changes to the way drones are controlled. It seems to me that drone control could use some love. This is not asking for a nerf or a buff to anything (Although T2 salvage drones would be nice (tm)!!!) but instead a refine...
- by Robert Parr - at 2015.04.01 15:44:32
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4. Sticky:Skill Points remapping/buyingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Mag's wrote: Wow you guys really are suckers for punishment. It is of course, a big NO from me. So far, no one has shown any good reasons why this is needed and what it fixes. I tend to agree...just train all skills to 5!! F^@K it, ...
- by Robert Parr - at 2015.03.31 17:04:19
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5. Collection of ideas - in Player Features and Ideas Discussion [original thread]
3) Ahhhh, the freighter gank. I was in the jaws of a Blue Ice led freighter gank recently in Narjia and did manage to get away. Thanks for the pulse pounding mind f#$k Blue Ice!!! Most fun I've had in a very long time. That being said, it was only...
- by Robert Parr - at 2015.03.31 16:47:02
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6. Marauders - in Player Features and Ideas Discussion [original thread]
Unless you are talking about a damage buff (as in adding more damage potential) leave my Fing Maurauder ALONE!!!!
- by Robert Parr - at 2015.03.31 16:17:45
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7. New Utility Proposal : Feedback Welcome - in Player Features and Ideas Discussion [original thread]
Zimmer Jones wrote: Making the game easier always hits the market. For example probing/scanning became idiot friendly, and devalued exploration loot. I have to question this. That is, your statement seems true and for the example you provid...
- by Robert Parr - at 2015.03.26 16:19:00
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8. New Utility Proposal : Feedback Welcome - in Player Features and Ideas Discussion [original thread]
Eve Solecist wrote: [quote=Robert Parr][quote=Eve Solecist]Question: What does this actually add to the game, besides itself? In your initial post you were talking about profits, that's why I picked up on it. Thank you for your reasonable rep...
- by Robert Parr - at 2015.03.26 15:56:53
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9. New Utility Proposal : Feedback Welcome - in Player Features and Ideas Discussion [original thread]
Eve Solecist wrote: Question: What does this actually add to the game, besides itself? Because I don't see a reason why this idea should even be considered. All it does it have huge negative influence on mineral prices, which you most likely ...
- by Robert Parr - at 2015.03.26 13:14:16
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10. New Utility Proposal : Feedback Welcome - in Player Features and Ideas Discussion [original thread]
ISD Ezwal wrote: Robert Parr wrote: ... why is this the wrong forum?? I thought this was general discussion. .... As I already stated several posts above, I have moved this thread to the Features & Ideas Discussion part of the forum as ...
- by Robert Parr - at 2015.03.26 13:06:26
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11. New Utility Proposal : Feedback Welcome - in Player Features and Ideas Discussion [original thread]
Eve Solecist wrote: Wrong forum and badly formatted. Apologies for the format, would you mind explaining a little? Also, why is this the wrong forum?? I thought this was general discussion. I'm not sure I understand what you mean.
- by Robert Parr - at 2015.03.26 12:55:25
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12. New Utility Proposal : Feedback Welcome - in Player Features and Ideas Discussion [original thread]
In the interest of the game and to get away from the constant drone of blasting the ideas from the game developers (and to give them a chance to give it back), was hoping to introduce an idea of my own. Before diving in with the proposal, some dis...
- by Robert Parr - at 2015.03.26 12:49:56
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13. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Fine, just fine...you want this then I guess flying combat recon will become more the norm...or you deploy a scanning alt...or you move to hi sec. Didn't want/need that mechanic anyway The problem here is not so much that this change is to the m...
- by Robert Parr - at 2014.12.21 19:18:48
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14. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Combat Recons will now be permanently undetectable by directional scanners OK...apart from my blood pressure being through the roof, I will attempt to explain the folly in this without the rage....that said, Cloaky campers....anyone???...i...
- by Robert Parr - at 2014.12.21 18:05:11
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15. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Steijn wrote: sorry, but that is nothing more than a massive nerf. Oh that's precious....And you were expecting what from CFCFozzie.....that guy hasn't met a ship he couldn't frack up with a nerf bat....he does not care how much effort or h...
- by Robert Parr - at 2014.05.20 01:44:00
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16. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: Robert Parr wrote: [Hotel California: 40km radius force field that works the opposite way from a POS force field, with an infinite point bubble inside. Anyone can get in. Until it's destroyed, nobody within can get out. ...
- by Robert Parr - at 2013.11.14 17:26:00
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17. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
[Hotel California: 40km radius force field that works the opposite way from a POS force field, with an infinite point bubble inside. Anyone can get in. Until it's destroyed, nobody within can get out.[/quote] Ummmm, did you forget the line..."th...
- by Robert Parr - at 2013.11.14 17:07:00
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18. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
Elmore Jones wrote: Robert Parr wrote: CCP Fozzie wrote: Hey everyone. As most of you know, we are introducing the first four of our new Mobile Structures in the upcoming Rubicon expansion: the Mobile Depot, Mobile Tractor Unit, Mobile Cy...
- by Robert Parr - at 2013.11.14 15:28:00
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19. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Hey everyone. As most of you know, we are introducing the first four of our new Mobile Structures in the upcoming Rubicon expansion: the Mobile Depot, Mobile Tractor Unit, Mobile Cynosural Inhibitor, and Mobile Siphon Unit. Th...
- by Robert Parr - at 2013.11.14 15:04:00
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